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NPC Generator

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Advanced [show]


Reynard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly black, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Attractive. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Bradly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 18 (+4)7 (-2)
Skills Deception +0, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


John Easton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy blonde hair. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He got into the Brewer business at a young age. He worked as a nervous Brewer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Easton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. 1 Breastplate.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His auburn hair is still thick. His fierce amber eyes like to dwell on things.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Shipwright in town.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He was granted psionic powers by his dying brother.

Motivation: Regain custody of his son; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Bertram Berkeley, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)6 (-2) 17 (+3)9 (-1)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Morton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is portly but not overly obese. His hair is long and brown with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Justice. Flaws: Terse, Fearful. Bonds: Religious, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Morton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan cloak, and sports empty pouches on his belt. With bright brown hair and a scraggly beard. His eyes are likewise brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and human compassion

Flaws: Antagonistic, Disease, Racist. Bonds: Adventurer, Rich. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 6 (-2)13 (+1)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs

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