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Advanced [show]


Alex Marley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His black hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Alex Marley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp. Jasper (20 gp). Blue quartz (12 gp).


Social Check DCs


Theobald Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Body Guard uniform, and sports empty pouches on his belt. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Shipwright again; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, PTSD. Bonds: Job, Military. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Theobald Lindsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Red spinel (40 gp). Jade (40 gp). Alexandrite (900 gp). 1 Holy water.


Social Check DCs


Aldous Skelton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries with him a set of greataxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is long and blonde with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west his family was never financially stable. He was taken from his home at a very young age. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker. Bonds: Attractive, Poor, Slave. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Aldous Skelton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports black clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Bricklayer business at a young age. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has achieved small success as a Bricklayer.

Motivation: An old rival family wants him found; and to be a priest again

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Barton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)18 (+4) 13 (+1)8 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a simple blue robe with brown stripes complete with hood. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Dyer job and began his own company from there.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and retire the richest man in the east

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Job, Mentor. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Bertram Browning, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 15 (+2)4 (-3)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Chalcedony (20 gp). Moss agate (11 gp). Tourmaline (40 gp).


Social Check DCs

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