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NPC Generator

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Advanced [show]


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. He has a long chestnut beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies, Job. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Robert Carlton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 7 (-2)18 (+4)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 8
Languages Common, Elven, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +6

Possessions: 1100 sp.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. His brown hair is braided into rings. He has green eyes and a black hat with a blue feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed, Fearful. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Patrick Garrick, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Rolf Dalton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His hair, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Rolf Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Fletcher. He has black hair. His fierce amber eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Flaws: Racist, Fearful, Insane. Bonds: Attractive, Rich, Job. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Shane Easton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Azurite (14 gp). Lapis lazuli (14 gp).


Social Check DCs


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. His eyes are green.

Personality: Calm and collected, he is a well trained Armorer. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Bonds: Job, Family. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Nash, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Eye agate (13 gp). Black opal (500 gp). Malachite (13 gp).


Social Check DCs

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