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NPC Generator

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Advanced [show]


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Athletic, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Hubert Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His brown hair is lengthy. His gray eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: His religion dominates his actions; and many dire rats want him driven away

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Rolf Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. With a patchy auburn beard and wild auburn hair. His eyes are violet and beady.

Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Doctor

Voice: French accent

Attributes [hide]

Rolf Hallewell, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 2700 sp. Zircon (40 gp).


Social Check DCs


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a brown suit. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has achieved small success as a Barber.

Motivation: He is unsatisfied with his job; and human compassion

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Religious. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

John Gladstone, Male Human Fighter 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears dark leathers with embroidery. His brown hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: In love, Mentor. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Charles Wesley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp. Rose (20 gp). Citrine (20 gp). Coral (100 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs

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