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NPC Generator

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Advanced [show]


Peter Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. With bright red hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Peter Blackwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red spinel (140 gp). Red garnet (140 gp). 1 Half-Plate. 1 Buckler. 1 Chain shirt.


Social Check DCs


Don Home, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. He sports a long red beard, and similarly colored long hair. His eyes are violet and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.

History: The child of a Laborer, who enjoyed hunting, Don was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He is content; and wants his loneliness to end

Flaws: Mundane. Bonds: Rich, Has a crush, Nature. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Don Home, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Roland Marley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Rich, Job, Religious. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Roland Marley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Dilettante uniform. He is bald on top and has large black tufts of hair around his ears. His blue unseeing eyes seem to look past you.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Fisher profession.

History: He got into the Dilettante business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dilettante job and began his own company from there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Extrovert. Flaws: Ugly, Disease. Bonds: Job. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Ernest Merton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 4 Thunderstones. 1 Antitoxin.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Crown-heir uniform. He has a penchant for wearing a ring with an oversized ruby on his left hand. He sports a long golden beard, and similarly colored long hair. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with music.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Guardian. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Percival Conway, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs

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