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Advanced [show]


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a brown coat with blue slacks. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Charles Thorpe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2900 sp. Blue star sapphire (800 gp). Iolite (70 gp). Jasper (70 gp).


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of glaives on his belt, each one with a opal on the hilt. His moppish white hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trym was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, In love. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Trym Dudley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his nunchaku, and he perpetually has his nunchaku ready. His red hair is knotted and matted. His brown eyes peer out from beneath his feathered red hat.

Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Criminal record. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Norman Chatham, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Moss agate (11 gp). 1 Minor magic item.


Social Check DCs


Roger Darby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy auburn hair. His eyes are a pleasant hazel.

Personality: Calm and collected, he is a well trained Mason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Joker. Bonds: Poor, Attractive, Job, Nature. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Roger Darby, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a yellow suit. He is an epitome of beauty. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south, but his parents moved at a very young age to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Enemies, Immigrant, Religious. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Richard Tickle, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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