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NPC Generator

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Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He is a Deep Scion in disguise. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and to reunite with his absent mother

Flaws: Impulsive, Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Clerebold Copeland, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Azurite (13 gp). Violet garnet (600 gp). Rock crystal (80 gp).


Social Check DCs


Everard Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy black suit. His blonde hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: This man loves writing and to teach people writing more than just about anything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Ogden, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Roger Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This amber eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Roger will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Locksmith business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Locksmith.

Motivation: Further expansion of business; and to be a scribe again

Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Roger Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Sard (40 gp). Blue star sapphire (700 gp). Pink pearl (90 gp).


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Hedonist, Mundane. Bonds: Immigrant, Debt, Job. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Percival Clare, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown costume with the symbols of the sun god on his torso. His brown hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He's in love; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Joker. Flaws: Forgetful, Mundane. Bonds: Job, Has a crush. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Anselm Kinsley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 17 (+3)12 (+1) 5 (-3)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs

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