Aldous Marston, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. His golden hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world.
Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Alexandrite (400 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). Blue quartz (6 gp). 1 Minor magic item.
Dustin Alby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Disciplined. Flaws: Insomniac, Addict. Bonds: Attractive. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
John Conway, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Barkeep. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. He is bald on top and has large white tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He has worked as a Barkeep like his father before him.
Motivation: To share knowledge with the world; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Job, Guardian, Nature. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1000 sp. Hematite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Wymar Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Disciplined. Bonds: Immigrant, Rich, Mentor, Family. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 900 sp.
Bernard Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His eyes are brown.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Slave, Family. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Fire opal (600 gp).
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