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NPC Generator

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Advanced [show]


Ralf Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, his parents were killed by a giants raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Fighting. Flaws: Lazy. Bonds: Enemies. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Ralf Quinton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a hunchback. His golden hair is still thick. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Harrington, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20 pp. Carnelian (20 gp). Deep blue spinel (400 gp). Jade (50 gp). Hematite (4 gp).


Social Check DCs


Hunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Sage, who enjoyed hunting, Hunter was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Attractive, Nature. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Hunter Thackeray, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Arnold Crawford, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His moppish auburn hair is in a traditional bowl cut. His amber eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Arnold hails from a village terrorized by orcs. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's father didn't care for him much, and the feeling was mutual. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Job, Military. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Crawford, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. His hair is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Stylist, but he got bored and became a Tanner. He has worked as a Tanner like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Joker. Bonds: Job, Attractive, Religious, Rich. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (10 gp). Golden pearl (40 gp).


Social Check DCs

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