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Advanced [show]


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his glaive ready. His hair is red and very short. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Has a crush. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Heward Morton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He keeps his auburn hair in a pixie cut. His eyes are likewise amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many drow want him driven away; and he is terrified, and will act out of fear

Ideals: Athletic, Opinionated. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Heward Morton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 8 (-1)9 (-1)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Alexandrite (400 gp). Carnelian (20 gp). Rose (20 gp).


Social Check DCs


Lance Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His long brown hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Further expansion of business.

Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Job. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Lance Kitchur, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Chalcedony (20 gp). Malachite (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Oakley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his spear. He has a hunchback. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady violet eyes.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Don Oakley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Shane Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky grey painted plate armor, he is not a threatening figure. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Painter father left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Shane Walcott, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Hematite (5 gp). Red spinel (160 gp). Sardonyx (70 gp).


Social Check DCs

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