Percival Blackwood, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has worked as a Bowyer like his father before him.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 5 (-3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp.
Everard Whitby, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he very much looks the part of a Jeweler. His moppish silver hair is in a traditional bowl cut. He has gray eyes and a tan hat with a brown feather.
Personality: This man loves writing and to teach people writing more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Justice. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Wymar Willoughby, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: To be a Crown-heir again; and to unite with his brother
Flaws: Antagonistic, Fearful, Mundane. Bonds: Job, Family. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 62 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp.
Gerald Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy red hair. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: Gerald was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up sai and armor he uses now. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and revenge
Ideals: Persistence. Bonds: Enemies, Family, Nature, Criminal record. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Sard (60 gp). Rich purple corundum (700 gp).
Arnold Camden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small mountains village. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist, Persistence, Athletic. Bonds: Nature. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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