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NPC Generator

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Advanced [show]


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Rolf Barney, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, grey cloak. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: He got into the Stableman business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently the stress of being a Stableman has made it difficult for him to sleep.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Slave, Job, Religious. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Yeardley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Theodoric Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is long and unkept. His amber eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Ideals: Joker. Flaws: Ugly, Antagonistic, Depressed. Bonds: Mentor. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Theodoric Wentworth, Male Human Fighter 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)13 (+1) 11 (+0)7 (-2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Silver comb with moonstones (1000 gp).


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Windsor, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)17 (+3) 17 (+3)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp.


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His hair is short and white. His green eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Dyer, but he was a colossal failure. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Mentor, Job, Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Norman Huckabee, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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