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Advanced [show]


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a yellow coat over a pastel low-cut shirt, and a broad hat upon his head. His skin is also unnaturally pale. His brown hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Scribe

Voice: German accent

Attributes [hide]

Drogo Addington, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 14 (+2)8 (-1)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerard was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Gerard Merton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Shelley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear green tank tops with brown pants. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to get laid; and an old rival family wants him found

Ideals: Artistic. Bonds: Religious, Military, Family, Has a crush. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Patrick Shelley, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears a tan shirt with thin grey vertical stripes and black pants. His long white hair reaches down to his waist. His eyes are hazel.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Theobald Lincoln, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Old masterpiece painting (700 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Justin Gresham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His brown eyes peer out from beneath his feathered violet hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Sabotage a competitor; and he wants revenge against drow

Ideals: Optimist. Bonds: Criminal record, Adventurer, Job, Enemies. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Justin Gresham, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 16 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. Jet (90 gp). Carnelian (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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