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Advanced [show]


Randal Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the four houses of cards on his torso. He has shaved his head bald. His green eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Ploughman for hire.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Randal Wilberforce, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)4 (-3) 13 (+1)8 (-1)
Skills Acrobatics +4, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 25000 cp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Alex Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports blue clothing, slightly heavier than average wear. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful, Mundane, Antagonistic. Bonds: Slave. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Alex Brent, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His golden hair is braided into rings. He has a dull look in his violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south his family was never financially stable. One day when Frederick was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Frederick was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent mother

Ideals: Philantrophist, Impeccable. Flaws: PTSD. Bonds: Family, Poor. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Frederick Charlton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He has dyed his greying red hair a little too much giving a sharp red color. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Kirby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red spinel (60 gp). Black pearl (600 gp). Sardonyx (60 gp). 3 Thunderstones. 4 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light green in addition to tight pants. His hair is chestnut and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Kody studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Gifted, Fighting. Bonds: Job, Immigrant, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Staurheim, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 15000 cp. Alexandrite (700 gp). Zircon (70 gp). Golden yellow topaz (700 gp).


Social Check DCs

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