Simon Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes peer out from beneath his deerstalker blue hat.
Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Impulsive. Bonds: Rich, Religious, Mentor, Family, Job. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Blue quartz (10 gp). Sardonyx (20 gp). 1 Minor magic item.
Justin Morley, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his longbow. He carries with him a set of longbows on his belt, each one with a amber on the hilt. His golden hair is lengthy. He has hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: Justin was born with his father's beautiful face. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Fighting, Professionalism. Bonds: Adventurer, Attractive. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp.
Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Bonds: Attractive, Poor, Immigrant, Religious, Adventurer. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. Jade (50 gp). Sard (40 gp).
Percival Stapleton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Manfred Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears his black hair up. His eyes are likewise green. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Insomniac, Disease, Depressed. Bonds: Attractive, Family. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp. Rhodochrosite (13 gp). Blue quartz (13 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!