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Advanced [show]


Everard Brady, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered glaive and tarnished sword as well. His hair is chestnut and very short. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and many drow want him driven away

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Brady, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp.


Social Check DCs


Gunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.

History: Gunter hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Insomniac. Bonds: Enemies, Job, Adventurer. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Gunter Wordsworth, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 2 Antitoxin. 3 Smokesticks. 3 Smokesticks. 2 Antitoxin.


Social Check DCs


Anthony Morley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown, dusty cloak. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Anthony studied abroad. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and he would like to get married and retire

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Anthony Morley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork manacles. 1 Magnifying glass.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He sports black clothing, slightly heavier than average wear. He keeps his silver hair in a pixie cut. He has a dull look in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Ploughman profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has dedicated himself to building a better trade route.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Flaws: Depressed. Bonds: Family, Job, Poor, Adventurer. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Anselm Ridley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a monstrous two handed axe. His brown hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Bertram was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spy. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Spy

Voice: German accent

Attributes [hide]

Bertram Kensley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)14 (+2) 14 (+2)15 (+2)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 17000 cp. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs

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