Theodoric Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has several tiny ruby earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the west; and seeks redemption
Ideals: Fighting, Entrepeneur. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Everard Hayden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His head has been shaved. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Miles Chester, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair, when down, is lengthy. His hazel eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Chalcedony (70 gp). Golden yellow topaz (800 gp). Hematite (6 gp). 1 Minor magic item.
Geoffrey Barclay, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Geoffrey's homeland. Geoffrey decided to take the middle way and become a bodyguard. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's repulsed by the PC.
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 11000 sp. Coral (40 gp). Citrine (80 gp).
Raymond Wellington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel cloak and cross-gartered tan stockings. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Nature. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Good lock. 1 Masterwork Artisan’s tools.
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