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Advanced [show]


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves painting and to teach people painting more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Artistic, Justice. Bonds: Rich, Job, Slave. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Gerald Kirby, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Atherton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his brown robe and has his axe always slung over his shoulder. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are gray and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Theodoric Atherton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: He was born in a small plains village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Kendall, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His red hair is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Anthony Darby, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy golden hair. His eyes are green and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up halberd and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Trym Yeardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp). Rock crystal (60 gp). Banded agate (8 gp).


Social Check DCs

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