Conrad Perry, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he usually wears his grey robe and has his pickaxe always slung over his shoulder. He keeps his white hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he's attracted to the pc
Ideals: Philantrophist, Gifted. Flaws: Disease, Hedonist. Bonds: Immigrant. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp.
Percival Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His black hair has been sun bleached extensively. His gray eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Drogo Breeden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears brown cloth garments or leather armor. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Mentor. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears pastel painted combat armor at almost all times. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1500 sp.
Bertram Fidget, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. He has wavy red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.
Motivation: To protect his home; and he feels threatened by others
Ideals: Artistic, Athletic. Flaws: Fearful, Ugly. Bonds: Guardian. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
