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NPC Generator

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Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is content

Flaws: Fearful, Disease, Mundane. Bonds: Rich, Attractive, Job. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Thomas Winterbourne, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 6 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 4 (-3)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Reynard Springfield, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His brown hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Ugly, Emotional, Disease. Bonds: Poor, Family. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Reynard Springfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Don Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments

History: Gifted from a young age, Don studied abroad. Brilliant and gifted he never wanted to apply himself. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Job, Adventurer, Religious. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Don Acton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 6 (-2)9 (-1)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Drogo Oakes, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic, Disciplined. Bonds: Adventurer, Military, Enemies. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Oakes, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)5 (-3) 12 (+1)9 (-1)
Skills Perception +3, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 sp. 1 Simple lock.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Arnold Woods, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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