Thomas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is content
Flaws: Fearful, Disease, Mundane. Bonds: Rich, Attractive, Job. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 6 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 4 (-3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Reynard Springfield, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His brown hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Flaws: Ugly, Emotional, Disease. Bonds: Poor, Family. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp.
Don Acton, Male Human [Permalink]
Personal [hide]
Description: This man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are green.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Gifted from a young age, Don studied abroad. Brilliant and gifted he never wanted to apply himself. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Job, Adventurer, Religious. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Drogo Oakes, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Drogo hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Athletic, Disciplined. Bonds: Adventurer, Military, Enemies. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 sp. 1 Simple lock.
Arnold Woods, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His brown hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
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