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Advanced [show]


Lance Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. He wears his silver hair up in a very large beehive style do. He has amber eyes and a black hat with a green feather.

Personality: Prone to second guessing himself, he comes off as nervous. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Regain custody of his daughter.

Flaws: Shy, Disease. Bonds: Family, Adventurer. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Lance Tinley, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 5 (-3)10 (+0) 10 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 70 pp. Chrysoberyl (50 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He has a moderate pudge and is not very fit. His auburn hair is braided into rings. His blue eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Religious, Nature, Adventurer, Job. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Trym Walpole, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)18 (+4) 11 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Shelby, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He wears his brown hair down. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes

Ideals: Artistic. Flaws: Ugly, Depressed, Shy, Antagonistic. Bonds: Poor. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Norman Shelby, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 7000 cp. Golden yellow topaz (1000 gp). Azurite (14 gp).


Social Check DCs


Lance Peyton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His tied-back hair is brown. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Addict. Bonds: Job, Adventurer, Religious. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Lance Peyton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Pink pearl (160 gp). Chalcedony (40 gp). Jade (160 gp).


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His golden hair is heavily combed to the right. This violet eyed northerner is not easily forgotten.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Persistence. Bonds: Attractive, Immigrant, Poor. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

John Deighton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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