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NPC Generator

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Advanced [show]


Bertram Hayley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is wearing colorful clothing, dressed as a Stylist. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His ears are large.

Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record, Nature. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Bertram Hayley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered greataxe and tarnished whip as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Tanner, Arnold learned a great deal about his mother's area of expertise. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Arnold Hallewell, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 18 (+4)12 (+1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Auran, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. Emerald (400 gp). Brown-green garnet (70 gp). Red spinel (70 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear tan pants and tee shirts. His black hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Blacksmith, Don learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Don Ridley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Brixton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears skinny pants and wears a blue and yellow robe with the hood down. He has wavy golden hair. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers

Ideals: Athletic. Bonds: Job, Family, Slave. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Kody Brixton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 30000 sp. Deep blue spinel (1000 gp). Golden pearl (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His white hair is styled in orderly dreadlocks. He has blue eyes and a black hat with a pastel feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Shane was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Shane Blankley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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