Patrick Payton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a green vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a scythe. He has shaved his head bald. He has a dull look in his violet eyes.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ralf Wharton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a black shirt with thin grey vertical stripes and brown pants. His hair is short and chestnut. His brown eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Mayor, who enjoyed hunting, Ralf was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and wants a kiss
Ideals: Passionate. Bonds: Has a crush, Nature, Adventurer, Job. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Everburning torch.
Geoffrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy blonde beard and wild blonde hair. His violet eyes lackadaisically let the world flow into them.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and further expansion of business
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has brown hair. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Bertram was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Spice Merchant.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Opinionated. Flaws: Terse, Ugly. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Amber (90 gp). Carnelian (40 gp).
Lance Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Disciplined, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. 1 Alchemist’s fire.
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