Gunter Woods, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with white and yellow striped suspenders. He wears various colorful collared shirts. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greasy and uncared for. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Navigator. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 5 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Smoky quartz (20 gp).
Rolf Cornish, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. He wears a colorful flower in his chestnut hair. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Rolf studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and he is content
Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Rich, Attractive. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Alex Chatham, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Carter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and expand his business
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Obsidian (10 gp). Tiger eye turquoise (10 gp).
Justin Dumph, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Scribe for hire.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 1 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 3 (-4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. Large well-done wool tapestry (600 gp). 2 Smokesticks. 1 Everburning torch.
Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear brown pants and tee shirts. He has blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.
History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and to unite with his brother
Ideals: Persistence, Artistic. Bonds: Poor, Attractive, Immigrant. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
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