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NPC Generator

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Advanced [show]


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the east. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly. Bonds: Job, Family, Immigrant, Nature. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Gunter Braxton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Marleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His moppish black hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the west. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Manfred Marleigh, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Dustin Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Stableman business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Justice. Bonds: Adventurer, Attractive, Job. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Dustin Crawford, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)13 (+1) 8 (-1)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Skelton, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his grey robe and has his rapier always slung over his shoulder. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the west, but his parents moved at a very young age to the south. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Family, Immigrant. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Arnold Skelton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 33000 sp. Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Charles Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries ceremonial daggers. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Herbalist mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Justice. Flaws: Shy, Disease. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Charles Dryden, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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