Percival Deighton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear yellow tank tops with black pants, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Marshal in town.
History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp. Iolite (70 gp). Jet (120 gp). Pink pearl (120 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.
Miles Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He dresses like a well dressed Painter does. He has a hunchback. His brown hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small plains village. A gifted student he started as a Mason, but he got bored and became a Painter. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerard Clifton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown armored body suit, with a simple black line shooting up and back down. He has no hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Beggar.
Motivation: To be a Glassblower again.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 4 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He has a small bristly mustache and wavy black hair. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Map Maker like his father before him.
Motivation: A deep hatred of brigands; and further expansion of business
Ideals: Joker. Flaws: Racist. Bonds: Family, Job, Enemies. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Shane Blyth, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his blue robe and has his sai always slung over his shoulder. His white hair is lengthy. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp. Obsidian (15 gp). Jet (100 gp). 1 Half-Plate.
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