Randal Home, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a tight fitting tan shirt and pants. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kyle England, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. He has hazel eyes and a brown hat with a blue feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Fighting. Flaws: Depressed, Mundane, Antagonistic. Bonds: Slave, Rich. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Manfred Fawcett, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has wavy black hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Dyer, his father struggled to pay the bills. He worked as a nervous Interpreter and found it very stressful. He struck the Interpreter job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Poor, Job. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Rolf Shirley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized black coat. He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 60 pp. Silver chalice with lapis lazuli gems (30 gp). Cloth of gold vestments (30 gp).
Randal Remington, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man is wearing colorful clothing, dressed as a Cartwright. He has done his best to style his red hair to look like a famous performer. His eyes are a pleasant green.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Cartwright business at a young age. His childhood dream was to be a Spy, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and to end his boredom
Ideals: Athletic. Flaws: Depressed, Impulsive, Mundane, Fearful. Bonds: Job. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
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