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NPC Generator

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Advanced [show]


Theodoric Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, PTSD. Bonds: Family, Nature. Occupation: Actor

Voice: American accent

Attributes [hide]

Theodoric Tickle, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 14 (+2)7 (-2)
Skills Insight +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lewis Carlisle, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a grey poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His brown hair is cut short with large spiked bangs in the front. This violet eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. A freak accident while working with his Courier mother left him crippled. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mortician and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Lewis Carlisle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Moss agate (6 gp).


Social Check DCs


Theodoric Langston, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a green shirt with thin brown vertical stripes and blue pants. He has wavy golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the large cave and found the beat up scimitar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Disease, Greedy. Bonds: Nature, Adventurer. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Theodoric Langston, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 43000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His eyes are green and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Everard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Everard Ramsay, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Dean Hamilton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His white hair is cut short with large spiked bangs in the front. His eyes are amber and beady.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Actor, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: To be a Actor again.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Dean Hamilton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 80 pp.


Social Check DCs

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