Roland Atterton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Roland was born on a far southern island where he grew up under the tutelage of his mother, an expert Sage. He was granted druidic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Raymond Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears brown trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: Born to a Tailor, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To reunite with his old friends.
Ideals: Athletic, Disciplined. Bonds: Adventurer, Poor, In love. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Rhodochrosite (12 gp). Brown-green garnet (130 gp). Chrysoberyl (130 gp).
Godfrey Cotton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears black cloth garments or leather armor. He has shaved his head bald. His amber eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Artistic. Bonds: Poor, Job, Slave, Criminal record. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mayor. He is bristling with hidden weapons, mostly nunchakus and bows. His golden hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the west. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He comes from a rich western family. His childhood dream was to be a Apothecary, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Pacifist, Artistic. Bonds: Job, Criminal record, Rich. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. 2 Acid flasks. 4 Tanglefoot bags. 2 Acid flasks.
Gomory Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered pickaxe and tarnished trident as well. His brown hair is knotted and matted. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Dilettante, who enjoyed hunting, Gomory was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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