Cory Benson, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair has been sun bleached extensively. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Cory was born in the east. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Charles England, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His hair is cut close to his head. His eyes are brown and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Weaver in town.
History: When he was but 4 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the south, certain he would find work there.
Motivation: A rival would like him out of the picture.
Flaws: Cynical. Bonds: Job, Immigrant, Criminal record. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Obsidian (13 gp). Moss agate (13 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). 2 Smokesticks. 2 Smokesticks. 2 Holy water. 1 Everburning torch.
Everard Shelley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He has moderate length blonde hair. His eyes are a pleasant green.
Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.
History: He was born at the edge of vast forest. He worked as a nervous Banker and found it very stressful. He has achieved small success as a Banker.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dean Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin black vertical stripes and white pants. He carries with him a set of sickles on his belt, each one with a amber on the hilt. His chestnut hair has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Dean studied abroad. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Fighting, Gifted. Bonds: Attractive, Has a crush, Poor. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Diggory Cooper, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. He has a hunchback. His auburn hair is thinning but still full. His eyes are blue and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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