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NPC Generator

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Advanced [show]


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He became a Sailor soon after.

Motivation: To be a Farmer again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Cooper, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp. Red garnet (140 gp). Amber (140 gp). Jet (140 gp). Tourmaline (140 gp).


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He has had some formal painting training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Insane, Addict. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Dustin Gracey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)17 (+3) 14 (+2)8 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2600 sp. Red-brown spinel (80 gp). Blue quartz (15 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Thomas Sutton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet tunic with grey highlights, and long yellow pants that bunch up around his shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Thomas hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Family, Enemies, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Thomas Sutton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Robert Dayton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a worn and beaten armor. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Bellfounder. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Bellfounder job and began his own company from there.

Motivation: He is greedy.

Flaws: Insomniac, Forgetful. Bonds: Job, Rich, Military. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Robert Dayton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dean Jacobs, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a red tunic with black highlights, and long green pants that bunch up around his shoes. He has black hair. His hazel eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Insane, Mundane. Bonds: Immigrant, Military, Job. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Dean Jacobs, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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