Tim Hailey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Bricklayer does. His chestnut hair is drawn into a tight pony tail with a card scrunchie. This amber eyed easterner is not easily forgotten.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Silver comb with moonstones (500 gp). Solid gold idol (200 gp).
Kyle Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is knotted and matted. He has violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small desert village. Kyle was born on a far southern desert where he grew up under the tutelage of his mother, an expert Scribe. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Depressed. Bonds: Rich, Military, Nature, Immigrant. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Chain shirt. 1 Half-Plate.
Roger Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his scythe ready. His hair is white and very short. His eyes are violet and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Roger was born the youngest of three triplets. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.
Motivation: Doesn't want to be a Doctor and was forced into it by his family.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. 1 Darkwood Shield.
Frederick Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Armorer and found it very stressful. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Military, Job. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Gunter Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Glassblower profession.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Justice, Optimist. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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