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NPC Generator

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Advanced [show]


Justin Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky yellow painted plate armor. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Guard, his mother struggled to pay the bills. Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Justin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Joker. Flaws: Selfish, Antagonistic, Racist. Bonds: Poor. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Justin Hornsby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Thomas Hartford, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Bonds: Rich, Family, In love, Military. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Thomas Hartford, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 6000 sp.


Social Check DCs


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Shy, Disease, Insomniac. Bonds: Poor. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Middleton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Gold dragon comb with red garnet eye (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Conrad Morton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears light armors faded through time and improper care, and his gloved hand is found clutching a trident. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving Conrad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business.

Ideals: Joker. Bonds: Family, Immigrant, Job. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Conrad Morton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 12 (+1)5 (-3)
Skills Persuasion -1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Darby, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Darby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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