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Advanced [show]


Solomon Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His right hand appears badly burned and disfigured. He has a very tight haircut. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a brothel owner, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting, Disciplined. Bonds: Mentor, Family. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Solomon Livingstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered tan stockings. His black hair is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trym was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Soapmaker.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Eastoft, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Black velvet mask with numerous citrines (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Optimist, Professionalism. Bonds: Attractive, Immigrant, Enemies. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Alexandre Sharps, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Obsidian (8 gp). 1 Minor magic item.


Social Check DCs


Balimaar Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt with thin brown vertical stripes and red pants. He keeps his golden hair in a pixie cut. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and a need for knowledge about a nearby landmark

Flaws: Ugly, Racist. Bonds: Family, Rich, Adventurer. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Balimaar Marleigh, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a yellow suit, brown shirt, and blue tie and is in decent physical shape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Disease, Antagonistic, Lazy, Mundane. Bonds: Attractive. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Diggory Graeme, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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