Robert Royston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Poor. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Kody Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Racist. Bonds: Attractive, Poor, Has a crush. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dean Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Sculptor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister.
Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Poor, Immigrant. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp.
Godfrey Nash, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His eyes are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Military. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Breastplate.
Thomas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears baggy tan pantaloons and a blue scarf. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: He is a Maurezhi in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats
Flaws: Impulsive, Addict. Bonds: Adventurer, Job, Enemies. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Hourglass.
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