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Advanced [show]


Theodoric Jacobs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Sage business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Justice. Bonds: Attractive, Enemies, Criminal record, Job. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Theodoric Jacobs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Digby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. He keeps his blonde hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Heward began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Revenge; and he is greedy

Ideals: Gifted, Entrepeneur. Bonds: Rich, Attractive, Enemies. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Heward Digby, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10 pp. Violet garnet (700 gp).


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with grey stripes complete with hood, and sports empty pouches on his belt. His tied-back hair is white. His skin is flawless and his gray eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: Anselm was born with his mother's beautiful face. He married young, but lost his spouse to gnolls. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Anselm Everly, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Tim Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Interpreter, who enjoyed hunting, Tim was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Walpole, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)18 (+4) 10 (+0)11 (+0)
Skills Athletics +1, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Terran, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +6

Possessions: 400 gp.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His brown hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Manfred studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Wellington, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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