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NPC Generator

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Advanced [show]


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Family, Criminal record. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Randal Kent, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears baggy blue pantaloons and a tan scarf. He keeps his long golden hair kept up in a rat tail. He has several tiny sapphire earrings on each ear.

Personality: He acts crazy and hedonistic. He is a very good compulsive liar and kleptomaniac.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Criminal record, Mentor. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Conrad Law, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing colorful clothing, dressed as a Armorer, and his gloved hand is found clutching a ceremonial dagger. He has a small bristly mustache and wavy blonde hair. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful brothel owner made him what he is. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to settle down with his crush

Ideals: Fighting. Bonds: Family, Mentor, Adventurer, Has a crush. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Bertram Kimberly, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 18000 sp.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. His childhood dream was to be a Stableman, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Cory Graeme, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)11 (+0) 15 (+2)18 (+4)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His auburn hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Addict. Bonds: Poor, Attractive, Immigrant. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Solid gold idol (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Crowbar. 1 Simple lock.


Social Check DCs

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