Alexandre Washington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. His feathered hat is riddled with cuts and holes. His brown eyes peer out from beneath his feathered brown hat.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's father didn't care for him much, and the feeling was mutual. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (400 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Masterwork studded leather.
Reynard Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His brown hair is braided into rings. His eyes are brown and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.
Roland Rylan, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He keeps his white hair in a pixie cut. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roland's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Rich, Religious. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Depressed, Mundane. Bonds: In love. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1600 sp.
John Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Knight. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Knight, John learned a great deal about his father's area of expertise. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Knight.
Motivation: He'd like to take his coworkers down a peg; and to be a glassblower again
Ideals: Optimist, Philantrophist. Bonds: Job, Immigrant, Military. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 16000 sp.
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