Don Blyth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sickle. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west to a Ploughman, Don learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He now owns his own business.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Disease. Bonds: Religious, Job. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Ralf Churchill, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, red cloak. His hair is long and blonde with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to raise his children well; and to be a herbalist again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Guardian, Job. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. With bright white hair and a scraggly beard. His gray eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and to share knowledge with the world
Ideals: Logical, Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 7 (-2) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. Onyx (70 gp).
Simon Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His chestnut hair is heavily combed to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: Retire the richest man in the east; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Chad Colton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears a red coat over a tan low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Scribe in town.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
