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NPC Generator

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Advanced [show]


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His chestnut hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Geoffrey was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He is content.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Forgetful. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Ainsley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Chad Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white tunic with green highlights, and long tan pants that bunch up around his shoes. He keeps his red hair in a pixie cut. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Job, Mentor, Family. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Chad Hamilton, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp. Moss agate (7 gp). Brown-green garnet (40 gp).


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a yellow suit, black shirt, and violet tie. His long red hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Windsor, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. This brown eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Rich, Religious. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Rodney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Yorke, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Yorke, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs

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