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Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly monstrous two handed axes and lances. His hair is blonde and curly. He has brown eyes.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He works hard and plays hard.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Religious, Mentor. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Kyle Colton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Banded agate (14 gp). Blue quartz (14 gp).


Social Check DCs


John Harlan, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and very short. He has hazel eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Human compassion.

Flaws: Racist, Antagonistic, PTSD. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

John Harlan, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Bernard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He keeps his brown hair in a flapper bob. His green eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a engraver and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Bernard Brandon, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Coral (110 gp). Eye agate (5 gp). Malachite (5 gp). Malachite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Gerard Chatham, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp.


Social Check DCs


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has done his best to style his white hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Spice Merchant, Diggory learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: Shy, Ugly. Bonds: Job. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Diggory Mori, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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