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NPC Generator

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Advanced [show]


Arnold Prescott, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His whole body is exceptionally muscular. He keeps his black hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Unemployed, who enjoyed hunting, Arnold was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies, Nature. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Arnold Prescott, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He dresses like a well dressed Spy does, and his gloved hand is found clutching a mace. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Dryden, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 14 (+2)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His black hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Ruler, Gerald learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Professionalism. Flaws: Racist. Bonds: Guardian, Job, Has a crush. Occupation: Ruler

Voice: American accent

Attributes [hide]

Gerald Wellington, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Crawford, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a blue suit. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerard was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Sellsword. He was granted psionic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Gerard Crawford, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. This hazel eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of dire rats once and for all.

History: When he was but 7 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Hedonist. Bonds: Enemies, Immigrant, Family. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Don Conway, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. Brass mug with jade inlays (500 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs

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