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NPC Generator

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Advanced [show]


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His chestnut hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Eccentric and domineering, Theobald will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Theobald Gentry, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kody Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His eyes are gray and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Kody Rutland, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable. Bonds: Family, Religious. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Anselm Tatum, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Arnold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. He has done his best to style his golden hair to look like a famous performer. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Arnold Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean green cloak covering his clean studded leather. He wears a feathered hat to hide his balding. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Guy Beitz, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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