Heward Stanton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black leather gloves, a black jacket, and tight pants. He has done his best to style his golden hair to look like a famous performer. His eyes are green and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heward hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Many illithids want him driven away.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Bookbinder
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10 pp.
Simon Clayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of orcs once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Money/treasure; and many orcs want him driven away
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Enemies, Rich. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 18000 cp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy wooden shield.
Thomas Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in grey turtlenecks beneath a brown coat with violet slacks. He has no hair. His blue eyes peer out from beneath his small grey hat.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.
History: Born to a Bricklayer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Flaws: Ugly. Bonds: Religious, Poor, Adventurer, In love. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 5 (-3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Justin Everly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak, and carries spears. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Enemies, Adventurer, Slave. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Dustin Appleton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple black robe with white stripes complete with hood, he is not a threatening figure. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Dustin hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: A deep hatred of giants; and revenge
Ideals: Philantrophist, Fighting. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
