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NPC Generator

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Advanced [show]


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a grey armored body suit, with a simple yellow line shooting up and back down. He has a long white beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Impulsive, PTSD. Bonds: Immigrant. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Gerard Fawcett, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a falchion on his belt. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Seamstress profession.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up falchion and armor he uses now. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Fighting, Athletic. Bonds: Attractive, Nature, Job. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Anselm Oakley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light tan in addition to tight pants, and is pretty ugly. His golden hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor, Job. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Barlow, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north, but his parents moved at a very young age to the south. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Flaws: Ugly, Terse. Bonds: Adventurer, Family, Immigrant. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Lindsey, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky blue painted plate armor. He has wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants; and revenge

Flaws: Racist. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Gunter Browning, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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