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NPC Generator

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Advanced [show]


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears blue painted combat armor at almost all times. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerald was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Athletic. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Gerald Harrington, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Amethyst (160 gp). Blue quartz (9 gp).


Social Check DCs


Peter Home, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. With bright red hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Mentor. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Peter Home, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Aquamarine (900 gp). Fire opal (600 gp).


Social Check DCs


Simon Barton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has styled his brown hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Impulsive, Disease, Fearful. Bonds: Military, Adventurer. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Simon Barton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Kyle Presley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He has wavy white hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Kyle Presley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Coral (110 gp). 1 Minor magic item.


Social Check DCs


Alexandre Walcott, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling green eyes.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Carpenter, Alexandre learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Impeccable. Flaws: Addict, Impulsive. Bonds: Family, Job. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Walcott, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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