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NPC Generator

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Advanced [show]


Richard Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright red suits and hats. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Richard was born on a far southern forest where he grew up under the tutelage of his father, an expert Merchant. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Mundane. Bonds: Immigrant, In love. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Lindsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears pastel leather gloves, a pastel jacket, and tight pants. He wears his red hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: He is a Hag in disguise. In his 17th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Athletic, Professionalism, Gifted. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Wesley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)18 (+4) 10 (+0)12 (+1)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Elven, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Citrine (20 gp). Star ruby (900 gp).


Social Check DCs


Gomory Rutherford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does. His hair is long and red with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Lazy, Disease. Bonds: Job. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Gomory Rutherford, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak, and sports empty pouches on his belt. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Sailor, Richard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and to protect his home

Bonds: Job, Adventurer, Guardian. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Richard Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 13000 cp.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries a battered monstrous two handed axe and tarnished sickle as well. His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. A freak accident while working with his Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Richard Abram, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Peridot (30 gp). Black pearl (400 gp). 1 Masterwork Musical instrument.


Social Check DCs

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