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NPC Generator

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Advanced [show]


Roland Everly, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears green leather gloves, a green jacket, and tight pants. He wears his brown hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out west to avoid the crime he committed. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Criminal record, Poor. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Roland Everly, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Iolite (40 gp).


Social Check DCs


Adelard Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright golden hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Adelard Dalton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Hematite (7 gp). Star rose quartz (70 gp). White pearl (140 gp).


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple tan robe with brown stripes complete with hood. He has wavy golden hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Arnold Tatum, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Amethyst (40 gp). Amber (40 gp). Chalcedony (30 gp).


Social Check DCs


Cory Acton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a yellow collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Cory Acton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his club always slung over his shoulder. He is portly but not overly obese. He wears his white hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with painting.

History: Gifted from a young age, Geoffrey studied abroad. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he seems to be bored by most things

Ideals: Pacifist, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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