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Advanced [show]


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady green eyes.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break.

Flaws: Ugly, Impulsive. Bonds: Slave, Poor, Adventurer. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Cory Enfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Patrick Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Addict, Insane. Bonds: Rich. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Davenport, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Average lock. 1 Backpack. 1 Superior lock.


Social Check DCs


Adelard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Justice. Flaws: Mundane. Bonds: Slave, Criminal record, Rich. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Adelard Tattersall, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)7 (-2) 12 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Randal Read, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is kept up in a ponytail inside a Stetson hat. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Job, Rich. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Randal Read, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Red spinel (110 gp). 4 Alchemist’s fire.


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Seamstress. He has moderate length auburn hair. His eyes are amber and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to be a locksmith again

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Alby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Red garnet (150 gp). Azurite (16 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs

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