Kyle Lincoln, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His blonde hair, when down, is lengthy. This brown eyed southerner is not easily forgotten.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end; and he is greedy
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, In love, Has a crush. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp.
Gerard Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His brown hair is heavily combed to the right. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down.
Flaws: Insane, Selfish, Mundane. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Odo Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south. A gifted student he started as a Mayor, but he got bored and became a Spice Merchant. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Winthrop, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has no hair. His blue eyes peer out from beneath his top grey hat.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: He got into the Mayor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Military, Job. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 27000 cp. Deep green spinel (110 gp). Star rose quartz (80 gp).
Godfrey England, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man tends to wear a large brown jacket. His white hair is lengthy and is close to two feet long. His eyes are amber.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insane. Bonds: Job, Adventurer, Nature, Rich. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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